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vdf
ba_interp3.h
Go to the documentation of this file.
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#ifndef BA_INTERP3_H_INCLUDED
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#define BA_INTERP3_H_INCLUDED
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namespace
BaInterp3d
{
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void
interp3d
(
double
* pO,
double
const
* F,
double
const
* X, \
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double
const
* Y,
double
const
* Z, \
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int
const
nx0,
int
const
ny0,
int
const
nz0,
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int
const
nx,
int
const
ny,
int
const
nz,
int
const
nvar,
int
const
method);
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};
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#ifdef DEAD
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inline
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int
access(
int
M,
int
N,
int
O,
int
x,
int
y,
int
z);
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inline
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int
access_unchecked(
int
M,
int
N,
int
O,
int
x,
int
y,
int
z);
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inline
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void
indices_linear(
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int
&f000_i,
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int
&f100_i,
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int
&f010_i,
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int
&f110_i,
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int
&f001_i,
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int
&f101_i,
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int
&f011_i,
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int
&f111_i,
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const
int
x,
const
int
y,
const
int
z,
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const
int
M,
const
int
N,
const
int
O);
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inline
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void
indices_cubic(
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int
f_i[64],
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const
int
x,
const
int
y,
const
int
z,
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const
int
M,
const
int
N,
const
int
O);
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void
interpolate_nearest(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
const
int
P,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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template
<
int
P>
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void
interpolate_nearest_unrolled(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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void
interpolate_linear(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
const
int
P,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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template
<
int
P>
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void
interpolate_linear_unrolled(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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void
interpolate_bicubic(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
const
int
P,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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template
<std::
size_t
P>
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void
interpolate_bicubic_unrolled(
double
* pO,
double
const
* pF,
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double
const
* pX,
double
const
* pY,
double
const
* pZ,
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const
int
ND,
const
int
M,
const
int
N,
const
int
O,
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const
double
s_x,
const
double
o_x,
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const
double
s_y,
const
double
o_y,
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const
double
s_z,
const
double
o_z);
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#endif
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#endif // BA_INTERP3_H_INCLUDED
BaInterp3d::interp3d
void interp3d(double *pO, double const *F, double const *X, double const *Y, double const *Z, int const nx0, int const ny0, int const nz0, int const nx, int const ny, int const nz, int const nvar, int const method)
BaInterp3d
Definition:
ba_interp3.h:5
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