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Transpose.h
Go to the documentation of this file.
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//
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// $Id$
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//
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#ifndef __Transpose__
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#define __Transpose__
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namespace
VetsUtil {
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//
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// blocked submatrix Transpose suitable for multithreading
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// *a : pointer to input matrix
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// *b : pointer to output matrix
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// p1,p2: starting index of submatrix (row,col)
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// m1,m2: size of submatrix (row,col)
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// s1,s2: size of entire matrix (row,col)
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//
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void
Transpose
(
float
*a,
float
*b,
int
p1,
int
m1,
int
s1,
int
p2,
int
m2,
int
s2);
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// specialization for Real -> Complex
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// note the S1 matrix dimension is for the Real matrix
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// and the size of the Complex output is then s2 x (S1/2+1)
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//
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// blocked matrix Transpose single threaded
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// *a : pointer to input matrix
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// *b : pointer to output matrix
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// s1,s2: size of entire matrix (row,col)
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//
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void
Transpose
(
float
*a,
float
*b,
int
s1,
int
s2);
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};
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#endif
VetsUtil::Transpose
void Transpose(float *a, float *b, int p1, int m1, int s1, int p2, int m2, int s2)
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